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Faces of war arma 3 mod
Faces of war arma 3 mod












faces of war arma 3 mod

The reason i ask, is because we have shared these with one ww2 mod, and i forget which. I am guessing you already have the NI Arms M1903?

faces of war arma 3 mod

I think they planned to give it to IFA3, but it hasn't transpired. I took the bazooka off a jeep armed with twin bazookas they made for the ardennes theatre, and made it int oa working rocket launcher, with new handanim etc. not sure if they already share with you, but if they do, at least we can save you work in terms of having already animated the models etc. We also have a bazooka from Mr Proper, that you might be interested in - i will check if it is all ok to share. vilas already gave permission for us to share his m1919 with a ww2 mod, so that part is sorted.Īrmour and roof will be removable in useractions, spare wheel and fuelcan usable and animated. I will be mounting an m1919a4 on it, as well as m60 and m2 for vietnam. Not the greatest aim, I should say.Ok well im working on a new jeep atm, that we got from ramamarines.

faces of war arma 3 mod

When I moved, the MG42 shifted his fire violently. I'm in the attic of the house in the forefront, facing towards the screen. Move out to the right side of the window. Once the enemy starts putting rounds near you, he has you in his sights. It turned out that the bags were not necessary. I added some bullet tracing for this German MG42 because I wanted to know if my sandbags placed against the wall would provide some extra stopping power. One MG 42, immediately acquired and started firing (note the bullet traces). My first shots were through the left of the window, so the house's roof protected me against observation and fires from Germans advancing left of the road.

faces of war arma 3 mod

The enemy knows your latest position and he will be aiming right into your head when you come up. A common mistake that I see in people playing Arma 3 is that they fire, duck into cover and just go up again for a second shot from the same exact position. The point I want to make is that one has to be proactive in a defensive position. Two German squads are advancing (not a fat chance to get out alive, I know). The attic from hell: I fortified the position with some sandbags and placed my character in a keyhole position. In this blog entry, a beleaguered Para has German infantry closing on his position. It's September and I am feeling a bit for a WWII, British Paras action. Arma 3 - Faces of War Mod - Keyhole Positions: Be Proactive














Faces of war arma 3 mod